![]() ![]() I think Respawn "toned" Blisk down because they want to emphasis/prop him up as a more likable character so that future IMC people they may introduce seem more "evil" or generally antagonistic.Īt this point, the Militia are the good guys. People who probably followed Blisk with some loyalty. The same person who has wiped out a great deal of the Apex Predators. This is seen when he ignores Marder, and lets Jack Cooper live. He's still the same character for the most part, but they've upped his "Mercenary Honor" trait. It really means something for him to just ignore it outright.įast forward to Titanfall 2 though, Respawn has changed Blisk "slightly". No mercenary code, just a personal dislike for Graves, one of the "good guys" if you will.ĮDIT: The "mercenary" aspect of him is very important. They're all "terrorists", no exception (it is revealed the the colony actually wasn't aligned with the Militia, and this is why MacAllan joined Bish and Sarah against the IMC).Īnd following that, at the very end of the "campaign", he offers to fight Vice Admiral Graves (who's defected to the Militia at this point) for free. ![]() ![]() Two examples from the first game I can give to maybe put this more in perspective is that there is a "mission" in the first Titanfall where the IMC slaughters colonists. He felt like more of a "bad guy" than not. But in the first game, Blisk was more of the corporate mercenary sort. Granted, he's always been a mercenary, and granted Respawn has always tended to favor the Militia as the "good guys". Were Blisk's antagonistic traits toned down for the second game? This might be a difficult question for those who've never played the original to answer, but I do ask to the community: ![]()
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